The Learning Lab


WHAT I DO  

I design interactive learning experiences for higher education leveraging my expertise on storytelling and game design to create more engaging and playful learning modules. I specifically explore the power of narrative-driven game formats from educational escape games, role playing games(RPG), live action role playing games(LARPS) and immersive experiences to motivate and engage students.

WHY USE GAMES AND STORIES?


 

LEARNING GAMES I HAVE DESIGNED FOR
HIGHER-EDUCATION

 

ESCAPE THE ROARING TWENTIES 

Game designer :
Mireille Pacquet

Online Escape Game on the Roaring Twenties using Clara Bow to immerse players  in a fictional tale where students attempt to solve a crime while learning the basics of dress codes in the 1920's.

OH MY GOD !

Game designer : Mireille Pacquet and Anastasia Pouliou

An earthquake threatens Mount Olympus and endangers the 12 gods. Oh my God, is a  party game using wooden blocks, cards and Greek mythology  as a back story for a fast paced gameplay to learn all about Greek deities.

THE VANISHING PASSENGER
OF THE ILE DE FRANCE

Game designer :
Mireille Pacquet 

The Vanishing Passenger of the flagship "Ile de France" is an online mystery story puzzle that takes the luxurious ocean liners as a background to dive deeper in the life of the socialites of the 1920's.  

THE DANDIES AND THE BOURGEOIS

Game designer :
Mireille Pacquet

This card game uses Augmented Reality 
to question gender stereotypes. The story takes Beau Brummell as the central character to unfold a 19th century intrigue that confronts the witty and stylish dandies to the powerful and money thirsty Bourgeois.